Latest Animation Rendering

Well, here’s the finished product. I’m pleased with it… all of the added touches are there to be seen – it’s just a shame that animation is sort of an afterthought with this modeling program, so the camera movements are a bit jerky and unnatural looking. But for anyone who had visited this house prior to me moving in, I think you’ll agree that it’s pretty faithful to the original… particularly the living room. 🙂

These are the things that I believe I’ve improved since I made the first animation:

  • Fixed paint colors, correcting walls and making the ceilings white
  • Adjusted color and texture of all the doors
  • Updated the textures of the floors for more natural hardwood look
  • Changed sizes (particularly in the bedroom) of furniture for more accurate scale
  • Added lamp, clock, and ceiling fan w/light in bedroom
  • Added lighting, shower curtain, curtain, and changed bathtub/fixtures in bathroom
  • Also added more accurate texture for vinyl flooring and shower tiles in the bathroom
  • Picture window changed to wood w/more accurate sheer curtains in living room
  • Changed lamp on round table and square coffee table changed to oval in living room
  • End table lamps changed / now functioning, cuckoo clock now present in living room
  • Console record player under big mirror changed, vase/flower and newspaper added

In each room I also tweaked all sorts of things when it comes to object shading, colors, levels of reflection (matte/glossy), and lighting levels (spot/ambient) in a way that I think makes the whole thing look slightly closer to realistic and accurate to the way things were here in the past. I’m sure I’m forgetting a few things that I changed or adjusted, but yeah… there ya go. 😏

Oh, and I know – both times that I’ve created one of these animations, it’s been done where the house is assumed to be lit by dawn / pre-dawn light. I do that because I prefer to see how the internal man-made illumination sources and shadows are handled by the program, although I suppose one day I could render it out in broad daylight with fake ceiling lights (just a source light w/no visible fixtures) being activated in every room. 🤷🏻‍♂️

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Whatever Gets You Through It

I’m slowly succeeding at pulling myself out of my latest mood. It helps that I’ve got a scheduled appointment with the estate attorney, so that doesn’t have to be one of the bits of noise whirling about inside my head for now. 😟 But now I’ve gotta get my head right for some fun coming up this week… something that was scheduled literally months ago, something that I know will be fun once I’m in the middle of it – but I’m gonna have that same issue that I always have, of being able to gear myself up for it in the preceding days. 😳

Dez was a planned participant when we originally made the plans, but with the way I’ve gone off the grid for the past month or longer, I was worried that when I reminded her about it (on super short notice) that she wouldn’t be able to arrange her schedule, or that she might just not even want to go anymore – but thankfully she was able to make the needed changes, while also letting me know that she’s missed me since I’ve engaged my cloaking device. 😏 It’s nice to know that you are missed when you aren’t sure that you are missed.

So now I’m transitioning into “get ready” mode, which usually involves a certain amount of cleaning up around the house along with things actually related to whatever activity I’m going to be enjoying soon. 🤓 I’ll definitely have to clean out my car tonight or tomorrow, and I’m thinking about getting a haircut. 🤔 Meh… if I can’t get motivated to go into town to do that, I’ve always got one of my dozens of ball caps to fall back on. We’ll see.

But the past couple of days have been spent quietly working with one of the nerd toys that I’ve previously mentioned. I’ve gone back to the 3D simulation of my grandparents’ house, and I’ve been doing tweaks to the model and to the program to give me much better results in the resulting rendered images. Many of the models allow manipulation of the individual components… like, for the cuckoo clock, I’m able to change the textures on nearly all of the faces, allowing me to use a dark wood texture for the clock body, gold metal for the pendulum, and you can also manipulate how shiny the finish is for all the parts, models, walls, floors, etc. 🤓 (And that’s not even discussing the ray tracing, the number of bounces allowed for each ray of light, etc… heh… such awesome nerd brain food.)

I’m totally just doing this for my own benefit, to see what I can learn and what I can do, although I’m sure I’ll end up throwing some resulting pictures and/or videos up here in case the world wants to see what I’ve done. Some people might say this is a waste of my time, or that it would be better spent elsewhere, but right now it’s doing wonders to calm my brain and keep me in a good place.