Before I got sick I had been playing around with the latest version of Google Earth Pro desktop, and had a camera path / animation plotted out… so even though I was pretty useless, my laptop spent that same time rendering out this animation. A few glitches here and there, and I didn’t mean the royalty-free music to be so loud and boring… but this actually looks really good on a 4K television. I signed up for access to Google Earth Studio, which will apparently have much better animation and camera options, so hopefully they’ll let me in and I can make a similar-but-better version of this test run.
Playing around with Google Earth again, the desktop application, trying to make a visually interesting animation using Atlantic City, NJ as my source material. This file is rendered at 720p, 60fps, using OpenGL rather than DirectX… I also used the experimental atmosphere projection, although I can’t remember how much interpolation or anti-aliasing I used. I was continually experimenting with settings and resolutions, because I’ve still been unable to get a 1080p/60fps render to complete without glitches.
I didn’t really do much. I just selected the camera angles, altitudes, shot composure… the software generates the flight path between each one. However, depending on how the user lines up each static shot, it will definitely have an affect on the transition between the prior one and the one that follows.
It looks pretty good on the laptop, but for some reason when I use the YouTube app on my XBOX One it looks so much better on the TV. But yeah, I was just feeling a bit nostalgic for the place again, which eventually prompted me to start dicking around to come up with the resulting animation.