Well, here’s the finished product. I’m pleased with it… all of the added touches are there to be seen – it’s just a shame that animation is sort of an afterthought with this modeling program, so the camera movements are a bit jerky and unnatural looking. But for anyone who had visited this house prior to me moving in, I think you’ll agree that it’s pretty faithful to the original… particularly the living room. 🙂
Fixed paint colors, correcting walls and making the ceilings white
Adjusted color and texture of all the doors
Updated the textures of the floors for more natural hardwood look
Changed sizes (particularly in the bedroom) of furniture for more accurate scale
Added lamp, clock, and ceiling fan w/light in bedroom
Added lighting, shower curtain, curtain, and changed bathtub/fixtures in bathroom
Also added more accurate texture for vinyl flooring and shower tiles in the bathroom
Picture window changed to wood w/more accurate sheer curtains in living room
Changed lamp on round table and square coffee table changed to oval in living room
End table lamps changed / now functioning, cuckoo clock now present in living room
Console record player under big mirror changed, vase/flower and newspaper added
In each room I also tweaked all sorts of things when it comes to object shading, colors, levels of reflection (matte/glossy), and lighting levels (spot/ambient) in a way that I think makes the whole thing look slightly closer to realistic and accurate to the way things were here in the past. I’m sure I’m forgetting a few things that I changed or adjusted, but yeah… there ya go. 😏
Oh, and I know – both times that I’ve created one of these animations, it’s been done where the house is assumed to be lit by dawn / pre-dawn light. I do that because I prefer to see how the internal man-made illumination sources and shadows are handled by the program, although I suppose one day I could render it out in broad daylight with fake ceiling lights (just a source light w/no visible fixtures) being activated in every room. 🤷🏻♂️
Four renders… quick, quick/good, slow/better, slow/best. It’s a bit difficult to see the differences between 1 and 2, and then 3 and 4, at this image size – but the larger the render, the more subtle details and changes you will notice. (Shadows, reflections, translucency, etc.) I’m going to work on a plug-in to see how close I can get it to photo-realistic.
It’s been a pretty bleh weekend so far. Had trouble sleeping during the week, getting 3-5 hours on average each day/night, then on Friday night I slept for 16 hours. 😳 Sounds great in theory, but then I ended up staying awake until almost dawn today… and to top it off, I was gifted with horrible, horrible nightmares. 😞 Not “boogeyman” type dreams, but more of the “family-based” variety. So I woke up a bit after 12p today with the energy of a boiled potato.
But yesterday, even though I had enough sleep where I could have done it, I just couldn’t make myself go to the Sweet Corn Festival to do the traditional “walkin’ around” with Jim and other friends. The cool weather and constant drizzle didn’t help, but I just didn’t have it in me anyway – so maybe the crap weather was a blessing. 😒
I’m probably going to drop even further off the radar today than I usually am, so I can hopefully shake off the crappy residual feeling from my dreams by watching the NASCAR double-header… and by possibly doing some random chores around the house during the commercial breaks. 🤔 It would be nice to start the week a little bit ahead of the game, especially since I never know how my sleep will go anymore.
For the record, there were some good moments over the past several days, and I’ll probably get around to mentioning them at some point… but now is not that time.